What is confirmed about the Skill Tree?
Earned resources can be reinvested in player progression through the game's upgrade system and Skill Tree. No invented complete node list or universal ranking is claimed.

flatten the mountain skill tree
Earned resources can be reinvested in player progression through the game's upgrade system and Skill Tree. Compare one available upgrade at a time using player-entered inputs and an estimate. Use no universal rates.
Start the ordered stepsProgress and cash estimates must use values measured and entered by the player. Use player-entered inputs for each estimate. Use no universal rates. Record one goal metric under stable run conditions.
Earned resources can be reinvested in player progression through the game's upgrade system and Skill Tree. No invented complete node list or universal ranking is claimed. Choose one visible upgrade. Record its displayed name and cost.
Compare the same duration under similar conditions and calculate the new rate from your entries. Keep, retest, or postpone the upgrade based on the goal selected before the run.
Earned resources can be reinvested in player progression through the game's upgrade system and Skill Tree. No invented complete node list or universal ranking is claimed. Progress and cash estimates must use values measured and entered by the player. Use player-entered inputs for each estimate. Use no universal rates.
Use the same metric, units, sample duration, and approximate run conditions. Choose one upgrade. Keep spending outside a cash-income sample.
Complete Skill Tree catalog. Exact nodes, costs, values, and a universal best path are not verified.
Record the comparison as low confidence. Compare equal-duration replacements. Keep ties when the samples use different interruptions, routes, or spending.
Earned resources can be reinvested in player progression through the game's upgrade system and Skill Tree. No invented complete node list or universal ranking is claimed.